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5. SHOES  |  Euphoriant vs Smelling salts

 

 

 

 

 

 

 

 

Needless to say, a 60% chance to attack twice after a critical hit is handy, but when faced with a 100% chance to come back to life, I'd always elect for the latter. I do indeed have 100% chance to come back to life, and it has led to my winning more times than I would care to count.

 

1. HEAD  |  Patch No 1 vs Spurring knobs

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I originally had a 50% chance of first attack, which came in very handy. I have since changed it to 30% chance to attack twice in a row. It's questionable which is better, but I have taken the latter given that it can happen at any time during a fight. Having the first attack, obviously, can only happen on the first attack, and then it's unclear if it's really offering that much advantage. A twice in a row attack can make all the difference.

Gaming tips in short

If you see a Convention, participate it as many times as you can! This will not reduce your daily Energy, and you will earn a Rare or Epic Item, Experience and Notes when the convention is finished. The more times you participate, the better the reward!

Don't waste diamonds on gear from the sex shop (except for missiles).  The best items to improve your skills are found in missions, parties, conventions.  REMEMBER!!  The game is based on your SKILL POINTS.

PARTY TIPS!!  
When doing Parties, if you are short fans you will need to use (39) diamonds to advance to the next level.
The Levels are the following:


**Burning Bernies:
[10K]
[500K]
[1.0 Million]


**Flaming Wheels:
[400K]
[800K]
[1.6 Million]


**Whiplash:
[1.2 Million]
[2.4 Million]
[4.8 Million]

Going deep

Tips on game play without buying diamonds

0. Try to use ALL your Energy every day! You can refill your Energy 4 times each day for a total of 300 Energy. Try to use it all every day for fast improvement. 

(Do NOT use Diamonds to refill Energy!)

 

1. Use at least the 25% Boosters, and have them always active! 

(Save your Diamonds for 50% Mission and Skill boosters, but NEVER use Diamonds on a Work booster)

 

2. Skill points are the most important thing in this game! This is not a game of who has the highest level, but this is a game of who has the most Skill Points! Every day when you finish using your Energy, spend the rest of your Notes on Skill Points.

(You shouldn't use all your Notes on Items or Skill Points before you have bought all your daily Energy refills, otherwise you might run out of Notes to buy more Energy, especially at low levels when you don't get that many Notes from Missions yet.)

 

3. Trick for HARD (fights) missions: If all your basic stats are even, ungear and only have missiles active. If you have a piece of gear that only raises stamina, wear that, but nothing else! You will win 99% of the time. Same is with boss fights during parties... This only works if basic stats are equal!

(This is yet to be tested... lol)

 

4. I'd suggest making charisma OR finesse your priority, stamina is less important and strength is the least important. 

 

4.a. To win duels it is also important to have good refinements. Try to always have refined items equipped. And missiles, because they increase your damage drastically. 

 

5. Just after you level up, collect your work money. This will reset work pay to the current level you are.

 

6. Save all the Diamonds you get for future use! The higher level you get, the harder it will be to get free Diamonds from the game!

Spend your Diamonds only on Mission and Skill boosters and missiles (cost 9 diamonds).

 

Do NOT use Diamonds to:

-Finish Missions,

 

- Buy Hunting Instinct,

 

-Sewing Machine & Washing Machine, 

 

-To refresh Shop,

 

-To refresh Missions. 

 

If you follow these tips, your level and your Items change so often, that it's a complete waste of Diamonds to do any of those things. Unless you can buy Diamonds with real money, choose carefully what you use them on!

 

8. Hunting Instinct can be replaced. You can calculate that stuff in your head too, or with a calculator if you are feeling lazy. 

(Example: A Mission gives you 12,600 notes and 948 EXP and costs 6 Energies. So you divide the rewards by 6. This means that you get 2100 notes and 158 for 1 Energy. Find the one that gives you the most!)

 

9. If you see a Convention, participate it as many times as you can! This will not reduce your daily Energy, and you will earn a Rare or Epic Item, Experience and Notes when the convention is finished. The more times you participate, the better the reward!

 

10. Add all your Studio members to your friendlist so you can ask and send Batteries to each other! Batteries will split the waiting time in a Mission in half. You can use 4 Batteries each day. Save them for the longest Missions, or for the Convention to better your rank!

(Battery menu can be found on Mission tab by clicking the Remote Control icon. You can add another player on your friendlist via a player's profile.)

Refinements

Reward You get for spending certain amount of notes in a day:

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100 notes--> Item

500 notes-->  3 SPs

1,000 notes-->  20 Diamonds

2,500 notes-->  Item

5,000 notes-->  40 Diamonds

7,500 notes-->  6 SPs

10,000 notes-->  50 Diamonds

25,000 notes-->  Item

50,000 notes-->  6 SPs

75,000 notes-->  40 Diamonds

100,000 notes-->  6 SPs

250,000 notes-->  Item

500,000 notes-->  60 Diamonds

1,000,000 notes-->  Item

2,000,000 notes-->  40 Diamonds

3,000,000 notes-->  Item

4,000,000 notes-->  80 Diamonds

5,000,000 notes-->  9 SPs

7,500,000 notes-->  Item

10,000,000 notes-->  9 SPs

15,000,000 notes-->  80 Diamonds

Mission Success Rewards

Shopping Frenzy Rewards

 

9. GADGET  |  Rivet vs Plastic balls

 

 

 

 

 

 

 

 

A max 30% chance to deal out extra damage over 4 rounds against a guaranteed max 20% increase to missile damage. If missiles do 200 damage, for example, you're talking max 40 extra points (every hit). The extra damage, 45% of the triggering hit, can be substantially more. I'd go for the former.

 

2. CHEST  |  Leather patch vs Glitter powder

 

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Reducing damage by 25% against a skill increase of 1-5%. Should you have 1,000 of a stat, a 1% increase would be 10. Is that really of benefit? Is an extra 50 (5%)? I'd opt for the former, but then the odds of it happening are extremely low (1-5%). At least with the latter, you're guaranteed those extra points.

 

3. BELT  |  Air cushion vs Lube

 

 

 

 

 

 

 

 

Reducing damage or dodging a hit. Hmm, dodging certainly sounds better (reduction is only 40%). It's max is 15% chance vs 20% chance, but overally I'd go for the dodge.

 

4. LEGS  |  Spanish fly vs Cotton balls

 

 

 

 

 

 

 

 

Decreasing the critical hit chance of your opponent by 1-5% is, in honesty, negligible. Having a max 15% chance of reducing damage by 75% is certainly the better option.

 

​6. NECKLACE  |  Sparkling diamond vs Metal spikes

 

 

 

 

 

 

 

 

Unclear on this one. I currently have a 17% chance that my crit causes 50% more damage. I have an item of clothing that has a 20% chance to "immediately add 50 of the suffered damage..." but it is unclear what this is supposed to mean. I'll test it later, but is it saying I have a 20% chance to add 50 hit points after a crit? What will 50 hit points accomplish? If this is the case, stick to the metal spikes at all cost.

 

7. RING  |  Foil vs Sticker

 

 

 

 

 

 

 

 

A 1-5% chance of throwing back a quarter of the damage or a max 30% trophy penalty reduction. I am not entirely sure what the latter means, precisely. As it stands, I am stuck with a 2% chance of throwing back damage. I will get to this shortly.

 

8. PIERCING  |  Eau de toilette vs Duct tape

 

 

 

 

 

 

 

 

A max 15% chance for a double attack (stun) or decreasing your opponents dodge by a max 10%. I'd certainly elect for the former.

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